"There are plenty of questionable performances, especially with side quest characters delivering lines that appear to never have been read out loud until they were recorded - odd phrases and vocabulary choices that probably looked fine in print but sound weird and unnatural off the tongue," Gamesradar's Hurley said. Last year, Techland cut ties with former writer Chris Avellone following allegations of sexual misconduct. On the subject of dialogue, many critics agreed that the writing and narrative performances in Dying Light 2 were underwhelming. "In its quest to go bigger, to be vast, to be endless, Dying Light 2 forgets that size doesn't matter when it comes to affecting entertainment" Keith Stuart, The Guardian But oh for a moment of genuine surprise, a truly memorable line of dialogue, a spark of mechanical invention." You can explore and level up and get into fights using increasingly powerful weapons, and the interlocking compulsion loops do their job of settling you into that grind. "If all you want is a gigantic zombie-filled Skinner box crammed with loot and repetitive, incremental violence, Dying Light 2 absolutely works. "In its quest to go bigger, to be vast, to be endless, Dying Light 2 forgets that size doesn't matter when it comes to affecting entertainment," Stuart wrote. Keith Stuart also agreed with scope in his 2/5 review for The Guardian, but in this instance, size isn't a good thing. So, yeah, it's big." The streets in Dying Light 2 are teeming with zombie hordesīut while the game is ambitious in what it presents - with Techland itself saying that it'll take 500 hours to complete everything - some critics were left feeling disappointed with what the game actually offered for such an investment of time. Gamesradar's Leon Hurley agreed with this in his 3.5/5 review, and wrote, "You could easily spend 30 odd hours in Dying Light 2's opening area and walk away satisfied, without even realising there's another larger map to find and explore. "It looks and feels like the most ambitious Xbox 360 game ever made, and I'm fairly certain I mean that as high praise." "It's light on innovation but Dying Light 2 has the scope and breadth of your modern AAA, rippling with systems and overwhelming in size," Robinson said. While there's similarities between the two, critics agreed that Dying Light 2 is much bigger than its predecessor. Underpinning Dying Light 2 is the same heavily pronounced day/night cycle: under sunlight the streets are speckled with the stumbling infected, while building interiors are awash with them by night they come out and those streets are more ferocious still, and mere survival until sunrise becomes your priority, with safe houses and spots doused in UV light acting as respite." "Put a lot of that down to the fundamentals of the original, which provide the foundation and are here newly finessed. The familiarity to the first game is also noted by Martin Robinson in his Eurogamer recommended review, who said that Dying Light 2 is "a broad, brutal thing, occasionally rough-edged, yet for all its stumbles it is massively entertaining. "It looks and feels like the most ambitious Xbox 360 game ever made, and I'm fairly certain I mean that as high praise" Martin Robinson, Eurogamer But once you actually play it, a lot of what the game is trying to do comes together." There's also crafting and gathering, and even the materials are going to elicit memories of trouncing around Techland's own open-world romps. Dying Light 2 has a detective vision mechanic. "That aforementioned familiarity comes into play in several respects. "Dying Light 2 is going to be very familiar - not just for folks who played the first game or have watched a lot of zombie media, but familiar in general," said Chris Carter, in a 7.5/10 Destructoid review. It also builds on the mechanics of its predecessor, bringing back its trademark AI zombie hordes, open-world combat and crafting systems, this time with a much bigger scope. Set in a post-apocalyptic setting 15 years after the events of Dying Light, new protagonist Aiden is tasked with deciding the fate of humanity's last settlement in this zombie-ravaged landscape. For comparison, the original Dying Light sits just one point higher at 74.ĭying Light 2 largely sticks to the formula of the first game. The critical response has been mixed so far, landing the game at a reasonable 73 on Metacritic as of writing. Tomorrow sees the release of the Dying Light 2, the long-awaited sequel to Techland's 2015 horror survival title.ĭying Light 2 has seen several delays since its unveiling in 2018, first pushed back from its launch window of spring 2020 to 2021, and then again to February 4, 2022.
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